Tag Archives: Super Mario Bros.

Nintendo Releasing Mario Playing Cards

It pretty easy to always just associate Nintendo with video games, seeing as they out-dominate the market so strongly, but for historians of the company, such as myself, we also remember their early beginnings as a playing card manufacturer. It’s a part of their business that has never been forgotten, and still continues today with the announcement of these wonderful Mario branded playing cards.

Being release this July, in Japan, these three sets of Mario playing cards will go on sale, and feature three unique graphical designs. The first set borrows the 8-bit motif from the classic Super Mario Bros. – personally my favorite out of the bunch, the second has a hand-drawn art style – very similar to Mario from his Super Mario Super Show days, and finally a set that represent his modern-day look from the Super Mario Galaxy games.

They’re great looking cards, and seeing as they are from Nintendo, they should be of good quality too.  Hopefully we might see these cards as a US’ Club Nintendo reward item soon in the future, so start saving those points!

Nintendo Releasing Three Sets of Playing Cards – [GoNintendo]

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Super Mario Crossover Is A Retro Gamer’s Dream

As the name implies, Super Mario Crossover is a flash-based remix of the classic Super Mario Bros. game for the Nintendo Entertainment System, that features not only Mario, but a few of his iconic 8-bit friends.

It’s practically the videogame equivalent of that Cartoon AllStars to the Rescue special from the early 90’s, without the heavy-handed anti-drugs message. Which, no disrespect to the overall message (Say no to drugs kids!), wasn’t exactly what I had in mind for all my favorite cartoons to be doing in my childhood-inspired dreams.

None the less, Super Mario Crossover is a successful blending of those favorite 8-bit games, albeit it in a straightforward package. Basically if you’ve played Super Mario Bros., well then there is really nothing to explain gameplay or structure wise. It’s all the same here, but the main difference is the character selection department. Besides good old Mario to control, you can select other classic protagonists from other retro games of that era.

You can also choose from Simon Belmont from Castlevaina, Link from The Legend of Zelda, Samus from Metroid, Mega Man, and Bill from Contra. All of them include their standard set of abilities worked perfectly into the game.

For example, in his standard form, Simon Belmont is equipped with his whip and axe special (which is mapped with an alternative button.) Receiving a power up though, mushroom or flower in this case, changes this up by now giving Simon his throwing cross that can pass through multiple goobas and return just like it’s usual Castlevania form.

The same formula works with each character as Mega Man gains his Mega Buster, or Bill gains his rapid-fire gun. It’s pretty fun just to mess around and experiment with each character’s unique ability and see how they work in Mario’s block-hitting and tube-jumping world.

A really fantastic touch which was incorporated in to the game’s presentation, was the individual theme songs that are played depending on which character is selected. I don’t think I could have imagined playing word 1-2 and having the tune to Metroid fit together so well, but take my word for it, it does.

I should also mention, that there have been other flash games that have done the crossover feature. But for some reason when you do a Mario one, the name seems to gain more attention, and deservedly so. It’s a well polished little game with lots of cool details packed in.

Recently the creator, Jay Pavlina, sat down with GameXplain to discuss Super Mario Bros. Crossover and some of the content that was left out- apparently quite a but. So I highly recommend taking a gander at that after you’re done fooling with the game on Newgrounds.

Super Mario Crossover – explodingRabbit [Newgrounds]

Super Mario Bros. Crossover Xplained: An Interview with the Creator [GameXplain]