Tag Archives: Mega Man

OBG Weekend Report: May 10th, 2010

As the name describes, this little feature is a quick look at some of what you missed over the weekend while you were out having fun and I was stuck in doors writing news. (Pathetic, I know.)

On Saturday we learned that May 20th would be the PlayStation Network  release date for Final Fantasy IX. Upon hearing the news, American fans of the Square Enix’ series cheered with glee, but then angrily grumbled upon seeing the words: “for the Japanese PlayStation Network store only.” Already on the PlayStation Network Store you can download both Final Fantasy VII and VIII, so this certainly makes happy company for the popular role-playing game.

Final Fantasy IX Hitting Japanese PSN May 20 [Joystiq]

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And speaking of downloadable content, more leaked footage from the anticipated Sonic the Hedgehog 4 hit the internet. Like a fleas on a hobo, videos keep popping up no matter how fast Sega can unleash it’s group of legal ninjas to pull them down. This blurry quality video shows off a later level in the game called “Mad Gear Zone” where Sonic displays a special ability he can only achieve when collecting a certain amount of “these.” I have to say though, I’m grateful (sarcasm) that there are people willing to risk their lush development jobs just to leak a videogame staring a little blue hedgehog protagonist.

UPDATE: Seems the full video has already been pulled, but fear not, a three minute excerpt has replaced it. Yay!

More Sonic 4 Video Spills Onto Internet Threatens Wildlife [Update] [Kotaku]

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On the viral video front, a fan-made trailer for a full-length movie staring Capcom’s Blue Bomber appeared and has made it’s way across the internet. While amateurish in it’s production value it’s a pretty well directed clip by dedicated Mega Man fan Eddie Lebron. Now after being amazed and laughably amused by this trailer, I was soon caught off guard that, not only is there a trailer, but also an actual film which can be seen over at ScrewAttack right now.

See The Full-Length “Mega Man Movie” [ScrewAttack]

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Mega Man Meets Hollywood

These peculiar images are renders of what a big budget Mega Man cartoon might look like. Though I might not like the American cartoon style as much, they’re still designed incredibly well. I mean heck – if they look this good, I wouldn’t mind seeing a movie like this in theaters.

Mega Man and his robot master companions, were done by pro artists David Espinoza and Yoshi Vu.  As you can see they’ve recreated some of the featured characters from Mega Man 2, and better yet, Yoshi Vu, a friend of Espinoza, promises that you will see more.  I for one, certainly can’t wait.

Digitolwonder.com – Works of David Espinoza

Super Mario Crossover Is A Retro Gamer’s Dream

As the name implies, Super Mario Crossover is a flash-based remix of the classic Super Mario Bros. game for the Nintendo Entertainment System, that features not only Mario, but a few of his iconic 8-bit friends.

It’s practically the videogame equivalent of that Cartoon AllStars to the Rescue special from the early 90’s, without the heavy-handed anti-drugs message. Which, no disrespect to the overall message (Say no to drugs kids!), wasn’t exactly what I had in mind for all my favorite cartoons to be doing in my childhood-inspired dreams.

None the less, Super Mario Crossover is a successful blending of those favorite 8-bit games, albeit it in a straightforward package. Basically if you’ve played Super Mario Bros., well then there is really nothing to explain gameplay or structure wise. It’s all the same here, but the main difference is the character selection department. Besides good old Mario to control, you can select other classic protagonists from other retro games of that era.

You can also choose from Simon Belmont from Castlevaina, Link from The Legend of Zelda, Samus from Metroid, Mega Man, and Bill from Contra. All of them include their standard set of abilities worked perfectly into the game.

For example, in his standard form, Simon Belmont is equipped with his whip and axe special (which is mapped with an alternative button.) Receiving a power up though, mushroom or flower in this case, changes this up by now giving Simon his throwing cross that can pass through multiple goobas and return just like it’s usual Castlevania form.

The same formula works with each character as Mega Man gains his Mega Buster, or Bill gains his rapid-fire gun. It’s pretty fun just to mess around and experiment with each character’s unique ability and see how they work in Mario’s block-hitting and tube-jumping world.

A really fantastic touch which was incorporated in to the game’s presentation, was the individual theme songs that are played depending on which character is selected. I don’t think I could have imagined playing word 1-2 and having the tune to Metroid fit together so well, but take my word for it, it does.

I should also mention, that there have been other flash games that have done the crossover feature. But for some reason when you do a Mario one, the name seems to gain more attention, and deservedly so. It’s a well polished little game with lots of cool details packed in.

Recently the creator, Jay Pavlina, sat down with GameXplain to discuss Super Mario Bros. Crossover and some of the content that was left out- apparently quite a but. So I highly recommend taking a gander at that after you’re done fooling with the game on Newgrounds.

Super Mario Crossover – explodingRabbit [Newgrounds]

Super Mario Bros. Crossover Xplained: An Interview with the Creator [GameXplain]