Category Archives: Sony

E3 2010: Just a Few More Weeks

In just under a month E3 will again be underway. The speculation is starting to build as all the major gaming sites post rumors relating to what we might see at the show. Somehow, it doesn’t yet seem as exciting as last year. Something’s missing.

Most of my friends think that I’m crazy for this, but I am the type who enjoys all the pre-show hype. Last year by this time we had Kojima teasing games while rumors of motion controllers and a non-UMD PSP system set the gaming blogs ablaze. We knew a bit of what was coming but is was all vaguely hinted at. It was just enough to make me want to know and guess and want to see more.

This year, we already know that the 3DS is going to debut at the show, Zelda will make an appearance and we will see more Natal. The suspense isn’t there. This is when the big three are supposed to make me giddy and tell me that “huge” things are in store for next month, but I haven’t heard much from the companies. And Nintendo head-honcho Iwata even said in an interview that he didn’t want to hype E3 because he didn’t want fans to set unrealistic expectations, then be disappointed when the real announcements weren’t what the had anticipated.

Iwata has a point, but I love riding the E3 hype and speculation train as the final weeks before the show wind down. It just doesn’t feel like the E3 I love without it.

Btw. This was written on an iPad. I wanted to test out the wordpress app while showing the OBG blog some love.

OBG Weekend Report: May 10th, 2010

As the name describes, this little feature is a quick look at some of what you missed over the weekend while you were out having fun and I was stuck in doors writing news. (Pathetic, I know.)

On Saturday we learned that May 20th would be the PlayStation Network  release date for Final Fantasy IX. Upon hearing the news, American fans of the Square Enix’ series cheered with glee, but then angrily grumbled upon seeing the words: “for the Japanese PlayStation Network store only.” Already on the PlayStation Network Store you can download both Final Fantasy VII and VIII, so this certainly makes happy company for the popular role-playing game.

Final Fantasy IX Hitting Japanese PSN May 20 [Joystiq]

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And speaking of downloadable content, more leaked footage from the anticipated Sonic the Hedgehog 4 hit the internet. Like a fleas on a hobo, videos keep popping up no matter how fast Sega can unleash it’s group of legal ninjas to pull them down. This blurry quality video shows off a later level in the game called “Mad Gear Zone” where Sonic displays a special ability he can only achieve when collecting a certain amount of “these.” I have to say though, I’m grateful (sarcasm) that there are people willing to risk their lush development jobs just to leak a videogame staring a little blue hedgehog protagonist.

UPDATE: Seems the full video has already been pulled, but fear not, a three minute excerpt has replaced it. Yay!

More Sonic 4 Video Spills Onto Internet Threatens Wildlife [Update] [Kotaku]

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On the viral video front, a fan-made trailer for a full-length movie staring Capcom’s Blue Bomber appeared and has made it’s way across the internet. While amateurish in it’s production value it’s a pretty well directed clip by dedicated Mega Man fan Eddie Lebron. Now after being amazed and laughably amused by this trailer, I was soon caught off guard that, not only is there a trailer, but also an actual film which can be seen over at ScrewAttack right now.

See The Full-Length “Mega Man Movie” [ScrewAttack]

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The King Of Fighters XIII And Other Awesome Links Of The Day

King of Fighters? That fighting game with the chick with the camel toe?! Yes it’s that game, but don’t hit the back button on your browser yet; this time it’s the newly announced sequel being previewed next month in Japan.

SNK, the company behind other well known series such as Metal Slug and Samurai Showdown, announced the game today with a simple press release and a very sexy logo image to boot (as seen above.)

The previous King of Fighters entry, The King of Fighters 12, was the first to usher in high definition 2D graphics that replaced the  series previous set of character sprites that were being constantly recycled despite their ageing quality.

More changes, including a completely re-hauled fighting engine that tossed away what was done in The King of Fighters 11 and 10, were also introduced in The King of Fighters 12, but unfortunately that didn’t save the game from major fan disappointment.

The game’s fighting mechanics were almost fundamentally locked down and the character graphics, including the backgrounds, were in my opinion beautiful. Yet The King of Fighters 12 was sadly plagued with a short roster of characters and an online performance that made dial-up look good by comparison. Overall many gamers felt short changed as to what they perceived to be half  of a game for full retail price.

Hopefully, SNK can fix these issues and give a more better experience this time around. Though with the sound foundation they made with The King of Fighters 12, that won’t be an Mount Everest’s climb to achieve such a goal. Again, hopefully.

The unveiling event for The King of Fighters 13 will be March 25th, at Belle Salle Hall in the Akihabara area of Tokyo, Japan; basically the nerd section of Japan for all you Japanese culture illiterate.

Well before I head off to DeviantArt to look at awesome fan art of Terry Bogard, I might as well leave you with some meaty awesome links of the day. OKAY!

So a Sony executive says that they made a mistake with the PSP Go? Well, admitting you have a problem is usually the first step to recovery.

Sony Exec Says PSP Go Did Confuse Consumers, Might Have Been Too Expensive [Engadget]

Oh yeah… there was some big Nintendo event yesterday or something like that, and they showed some pretty huge games, along with a bigger version of a current handheld device. Must of been a really big event for someone to take pictures of it too.

Pictures From Nintendo’s Media Summit [GoNintendo]

What was it like to play Mario Bros. on the Atari 2600, while a lucky majority were a bouncy-bouncy-joy-joy with our Nintendo Entertainment Systems and Super Mario Bros. 1 to 3? Nadia Oxford over at the 1Up Retro Blog writes that the view was good from her vantage point. That, and it also gave her a good excuse to post this video (below link.)

Shuffle On, Shellcreeper: Remembering Mario Bros. for the Atari 2600 [1Up]

RLTTP: Happy 15th Birthday PlayStation

Yes, I know we’re two weeks past the date of remembrance. That is defiantly our bad, and we’re really sorry. In all of this cold weather that’s suddenly hit the Southern part of Texas like a brand new music game from Activision, we here at One Bored Gamer forgot an important milestone in the video games sphere: the 15th anniversary of the original PlayStation.

On December 3rd, 1994 the PlayStation was released; a truly important date that started Sony’s foray into the video games landscape. On that day Japanese gamers became witnesses to the birth of the next revolutionary age of gaming and the rise of a gaming giant. And to think that it almost wouldn’t have happen if not for a last second change of plans.

Let us first go back in time to around 1986, where at that time Nintendo was working on incorporating disk based technology. They previously had efforts in this with the Famicom (NES) Disk System, which despite having a number of well known titles (Super Mario Bros. 2, Castlevania II: Simon’s Quest) – never made it outside of Japan.

The integration process for disc-based media had been a slow one, mostly over concerns Nintendo had with the format. The two major problems being the ease of copyright infringement and certain unreliability issues, where information stored could be simply erased off the disc. It wasn’t until that Sony and Phillips started working on the CD-ROM/XA, a disc format which solved the unreliability problem, that Nintendo found its key opening.

Even better yet, thanks to a prior business dealing – Nintendo quickly aliened themselves with the obvious choice: Sony. And as history would have it, previously a young engineer over at the Japanese electronics giant designed a special sound chip that would be used in the Super Famicom (SNES). A man by name of Ken Kutaragi –  a.k.a. “The Father of the PlayStation” as the industry now calls him and reasonably so.

Ken Kutaragi started as an engineer for Sony and would later become the future chairman and CEO of a machine that would dominate the gaming console market worldwide. And back in 1988, it was his then instant fascination with the emerging medium that turned him to produce an impressive sound chip for the Super Famicom hardware.

With that Sony and Nintendo would afterward sign a contract allowing Sony to develop a console which played both SNES cartridges and a new CD format which they would design, called the SNES-CD. This device would be dubbed as the “Play Station,” and would be announced at the 1991 Consumer Electronics Show. Or so Sony thought until a major snag in the contract forced Nintendo to back out completely.

Hiroshi Yamauchi, the third residing president of Nintendo at the time, became alarmed at a clause in the contract. Gone unnoticed by Nintendo’s legal team, the contracted signed in 1988 gave Sony a great amount of control over what was produced.

The fact of the matter was that Sony had slyly found a way into video game market by introducing a CD format that would be used in the very same SNES-CD discs, and thus would have entire power over any and all titles under the same format.

Being greatly upset at this, Yamauchi called off the partnership right at that moment and had then Nintendo Chairman Howard Lincoln fly over to Europe, and secretly build a new deal with Phillips that would give Nintendo total control over its licenses. The rest you know is video game industry history.

When Howard Lincoln made the reveal at CES that Nintendo would partner up with Phillips, Sony was furious. These were two Japanese centered businesses mind you; as such there is an unmentioned rule of honor to never betray your fellow Japanese competitor. So of course this was seen as a giant slap to the face ot Sony.

Sony tried soon after to sue Nintendo into not backing out of its contract, but by that time the damage was done. Nintendo got what it wanted, and it only cost them use of two of their highest character assets: Mario and Zelda. Better know as those horrible games that appeared on the Phillips CD-i. A real win-win huh?

Abandoned by Nintendo, Sony thought to completely halt any ambition into the video games market, but they decided to venture on anyway. Sony would soon after scratch the subsequently current blueprint for their console and make full use of the CD technology to create the PlayStation console we know today.

By today numbers, Sony has sold over 100 million PlayStation consoles all over the world, a record of course that would be later smashed to pieces by the PlayStation 2, and soon followed by rival Nintendo with their Wii.

When we look back you can truly notice and respect the impact the Sony PlayStation had with the industry. The day Sony succeeded with introducing the CD format to gaming consoles, it marked the downward spiral for cartridges. And while there were still problems with CD-ROMS facing pirating, the rub off between them and cartridges was a simple choice for developers. They cost less and you could store more bits and pieces of data on to them.

It would be dumb in logic not to also mention all of the awesome game franchises that we wouldn’t have had without the PlayStation: the Resident Evil series, the Tony Hawk skateboarding series, and the Gran Turismo series. And let’s not forget those demo discs that were included when you ordered a Pizza Hut pizza. Ah memories and delicious ones to boot.

Thankfully (or however you see it) we can still play these original classics on our PlayStation 3’s, which is a great idea to celebrate this historic console which changed the landscape of gaming in so many ways. I remember getting my PlayStation for Christmas back when I was a wee lad.

I don’t quite remember well enough to remember what age exactly and really it doesn’t matter. The memories I shared with that machine were great. I’m sure you all have some great memories too (which I would love to read in the comments section).

So Happy 15th Birthday Sony PlayStation! While you might not be old enough to drink or drive a car in some states, you’ve earned a well deserved spot in the history of video games.

Images provided by EDGE Online and Wikipedia.
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A New Ridge Racer Game? And Other Awesome Links Of The Day

Yes after the last Ridge Racer for the PSP there will be a new Ridge Racer game, but not for the platform you think. Announced today was Ridge Racer Accelerated for the Apple iPhone. If there wasn’t any more given reason to hate people with iPhones, this might make me want to instantly chain-whip anyone I see that flips one out. But something is better than nothing for this really awesome arcade racing series from Namco-Bandai.

In other awesome links of the day action: are Sony’s three big pillars of 2010, Andy Richter from The Tonight Show admits he was snubbed by the Video Game Awards for best voice acting performance, Dan “Shoe” Hsu’s disturbing tale of how his Xbox Live account was stolen, and Nintendo trademarking “Zii.” Oh lordy! Sounds like some juicy stuff to read!

Sony: Motion Control, 3D & PSN Are”Big Three Pillars” In 2010 [Kotaku]

Andy Richter upset at his Assassin’s Creed 2 voiceover VGA snub [Joystiq]

Hacked on Xbox Live: A Victim’s Tale [Bitmob]

Nintendo trademarks ‘Zii’ over in Japan, Creative is like ‘zaywha?’ [Engadget]