Category Archives: Movie Tie-ins

Sharks And Video Games – We’re gonna need a bigger boat

I am of the opinion that Shark Week on The Discovery Channel should be made into a national week of celebration. Festivals, shark-shaped snacks on sticks,  a concert by Toby Keith, fireworks, and all the inspired jubilation – because Shark Week is just that great.

Sadly, there’s not much for a gamer looking to “sink his teeth” (haha, Shark analogies haters!) for some virtual shark action, at least to my collective knowledge. The only games I do so happen to remember all have the Steven Spielberg’s Jaws license tied to them.

The first game, came years after the first Jaws, and was roughly tied to Jaws: The Revenge – the fourth and final Jaws movie.  Yet, this Nintendo Entertainment System game was simply titled – Jaws.

Jaws was published back in 1987 by LJN, a wonderful video game maker who gave us such fabulous movie tie-ins such as Back To The Future, The Karate Kid, Bill & Ted’s Excellent Videogame Adventure, and Friday The 13th.

Ahem… excuse me while I laugh to myself at that last sentence. (LOL)

Jaws for the N.E.S., is a rather short and kinda bland experience of a game. How so? Well, you can beat it in almost 6 minuets; give a couple of hours or so depending on how much the few first minuets bored you to death, walked away, and then realized that you left your N.E.S. on and picked up from there.

I don’t want to bag on Jaws too hardly though. I mean for a mildly interesting time killer the game is perfect. There’s nothing Earth-shattering bad about that either, but I  do kinda wish you could play as the shark.

Isn’t that the only reason why someone would pick up a game featuring a great sea-predator such as a shark, but to experience it’s mighty ocean-mastering power?

Thank goodness someone listened to our collective prayers years later, with the 2006 release of Jaws Unleashed for the PlayStation 2 and Xbox.

Unlike Jaws’ 2D side-scrolling nature, Jaws Unleashed is drastically different, and can be easily summarized as Grand Theft Auto with sharks.

The premise is that you take control of the original great white from the first Jaws film, and prey on the unsuspecting beach goers of Amity Island. It’s all open-world mission based; from taking down marine obstacles that poses a threat to your survival, or facing off against boats, divers, and other water-dwelling life.

Sounds like fun – and if not – at least a bit humorously (or horrifically) enjoyable if this game play video is any indication.

I’m pretty sure Jaws Unleashed, though with its bad camera problems, glitchy game bugs, and freeze ups, is well-regarded as a cult hit. So as Bob Barker would say, if the price is right, Jaws Unleashed is worth a go at.

If anyone knows of  any other shark related games, hit the comments, and share your experience.

Oh and Shark Week 2011 is only a year away! (I thought I should mention that because for no other reason is that Shark Week is kick-ass! Okay, okay, I’ll stop now.)

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Where Wild Things Are Game Adaptation Coming This Fall?

According to Kotaku, a movie tie-in of the film based on the classic book, Where the Wild Things Are is on the way.  That is what the game’s developer Amaze Entertainment’s website said in its corporate profiles:

…At Amaze, Jeff has overseen technical design and architecture for all recent console projects including Shrek the Third, Where the Wild Things Are and two unannounced titles.

…Randy joined Amaze entertainment in 2000 and has worked on best-selling and high profile titles such as Lego Star Wars, Pirates of the Caribbean, Lord of the Rings, Star Wars, The Chronicle of Narnia, Robots, Lemony Snicket, The Sims and Harry Potter, Shrek the Third, and Where The Wild Things Are, which is due out in Fall 2009.

…In his seven years at Amaze Entertainment, Alex has produced such high-profile licensed titles as Cartoon Network’s Samurai Jack: Shadow of Aku, Lord of the Rings: Tactics, Call of Duty: Roads to Victory, the forthcoming Where The Wild Things Are, and an unannounced Disney Wii-exclusive due out this fall.

 

More to read at Kotaku.