Category Archives: awesome links of the day

The King of Famicom

Today I believe I might have discovered a clone of myself living in Japan. How else could this video below, combining two gaming elements which I love dearly – The King of Fighters series and retro gaming, be created and executed to such extreme bliss.

Now, I’ve talked about The King of Fighters several times here; probably a bit too much that it’s driven away any readers we have left. (Heck, what am I kidding, we didn’t have readers to begin with.) Anyway, this video, posted by a Japanese YouTube user Bash4208, inserts a creative spin on that 3-on-3 fighting game series by blending in a who’s-who of Famicom (NES) stars. And what better name fitting for such a piece of media than calling it The King of Famicom.

Ooo… I can already feel my knees shake with anticipation. I won’t spoil it for you, oh-no! You’ll just have to check out for yourselves. See if you can guess each character’s respective franchise.

A much grateful thanks to GoNintendo.com for finding this gem.

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Mega Man Meets Hollywood

These peculiar images are renders of what a big budget Mega Man cartoon might look like. Though I might not like the American cartoon style as much, they’re still designed incredibly well. I mean heck – if they look this good, I wouldn’t mind seeing a movie like this in theaters.

Mega Man and his robot master companions, were done by pro artists David Espinoza and Yoshi Vu.  As you can see they’ve recreated some of the featured characters from Mega Man 2, and better yet, Yoshi Vu, a friend of Espinoza, promises that you will see more.  I for one, certainly can’t wait.

Digitolwonder.com – Works of David Espinoza

Super Mario Crossover Is A Retro Gamer’s Dream

As the name implies, Super Mario Crossover is a flash-based remix of the classic Super Mario Bros. game for the Nintendo Entertainment System, that features not only Mario, but a few of his iconic 8-bit friends.

It’s practically the videogame equivalent of that Cartoon AllStars to the Rescue special from the early 90’s, without the heavy-handed anti-drugs message. Which, no disrespect to the overall message (Say no to drugs kids!), wasn’t exactly what I had in mind for all my favorite cartoons to be doing in my childhood-inspired dreams.

None the less, Super Mario Crossover is a successful blending of those favorite 8-bit games, albeit it in a straightforward package. Basically if you’ve played Super Mario Bros., well then there is really nothing to explain gameplay or structure wise. It’s all the same here, but the main difference is the character selection department. Besides good old Mario to control, you can select other classic protagonists from other retro games of that era.

You can also choose from Simon Belmont from Castlevaina, Link from The Legend of Zelda, Samus from Metroid, Mega Man, and Bill from Contra. All of them include their standard set of abilities worked perfectly into the game.

For example, in his standard form, Simon Belmont is equipped with his whip and axe special (which is mapped with an alternative button.) Receiving a power up though, mushroom or flower in this case, changes this up by now giving Simon his throwing cross that can pass through multiple goobas and return just like it’s usual Castlevania form.

The same formula works with each character as Mega Man gains his Mega Buster, or Bill gains his rapid-fire gun. It’s pretty fun just to mess around and experiment with each character’s unique ability and see how they work in Mario’s block-hitting and tube-jumping world.

A really fantastic touch which was incorporated in to the game’s presentation, was the individual theme songs that are played depending on which character is selected. I don’t think I could have imagined playing word 1-2 and having the tune to Metroid fit together so well, but take my word for it, it does.

I should also mention, that there have been other flash games that have done the crossover feature. But for some reason when you do a Mario one, the name seems to gain more attention, and deservedly so. It’s a well polished little game with lots of cool details packed in.

Recently the creator, Jay Pavlina, sat down with GameXplain to discuss Super Mario Bros. Crossover and some of the content that was left out- apparently quite a but. So I highly recommend taking a gander at that after you’re done fooling with the game on Newgrounds.

Super Mario Crossover – explodingRabbit [Newgrounds]

Super Mario Bros. Crossover Xplained: An Interview with the Creator [GameXplain]

The King Of Fighters XIII And Other Awesome Links Of The Day

King of Fighters? That fighting game with the chick with the camel toe?! Yes it’s that game, but don’t hit the back button on your browser yet; this time it’s the newly announced sequel being previewed next month in Japan.

SNK, the company behind other well known series such as Metal Slug and Samurai Showdown, announced the game today with a simple press release and a very sexy logo image to boot (as seen above.)

The previous King of Fighters entry, The King of Fighters 12, was the first to usher in high definition 2D graphics that replaced the  series previous set of character sprites that were being constantly recycled despite their ageing quality.

More changes, including a completely re-hauled fighting engine that tossed away what was done in The King of Fighters 11 and 10, were also introduced in The King of Fighters 12, but unfortunately that didn’t save the game from major fan disappointment.

The game’s fighting mechanics were almost fundamentally locked down and the character graphics, including the backgrounds, were in my opinion beautiful. Yet The King of Fighters 12 was sadly plagued with a short roster of characters and an online performance that made dial-up look good by comparison. Overall many gamers felt short changed as to what they perceived to be half  of a game for full retail price.

Hopefully, SNK can fix these issues and give a more better experience this time around. Though with the sound foundation they made with The King of Fighters 12, that won’t be an Mount Everest’s climb to achieve such a goal. Again, hopefully.

The unveiling event for The King of Fighters 13 will be March 25th, at Belle Salle Hall in the Akihabara area of Tokyo, Japan; basically the nerd section of Japan for all you Japanese culture illiterate.

Well before I head off to DeviantArt to look at awesome fan art of Terry Bogard, I might as well leave you with some meaty awesome links of the day. OKAY!

So a Sony executive says that they made a mistake with the PSP Go? Well, admitting you have a problem is usually the first step to recovery.

Sony Exec Says PSP Go Did Confuse Consumers, Might Have Been Too Expensive [Engadget]

Oh yeah… there was some big Nintendo event yesterday or something like that, and they showed some pretty huge games, along with a bigger version of a current handheld device. Must of been a really big event for someone to take pictures of it too.

Pictures From Nintendo’s Media Summit [GoNintendo]

What was it like to play Mario Bros. on the Atari 2600, while a lucky majority were a bouncy-bouncy-joy-joy with our Nintendo Entertainment Systems and Super Mario Bros. 1 to 3? Nadia Oxford over at the 1Up Retro Blog writes that the view was good from her vantage point. That, and it also gave her a good excuse to post this video (below link.)

Shuffle On, Shellcreeper: Remembering Mario Bros. for the Atari 2600 [1Up]

Sonic 4: Episode 1 And Other Awesome Links Of The Day

With virtual soapboxes left and right, it hard to tell sometimes who’s opinion bares insightful weight and whose’s doesn’t. But if you’re wise enough to catch on, the true test is to watch how people react to certain things.

And in this medium there is no truer test than everyone’s favorite blue boy – Sonic the Hedgehog. Now, not to say that this is a cross the board examination that is always correct, but if the person in question mentions the eye color of a cartoon hedgehog being the instant mark of fail for game that was shown mer days ago… lunacy off the starboard bound, captain!

If none of the above makes a heap of sense – good. Then you can ignore all that horse-hockey and I can tell you the exciting news: Sega is finally bringing us a new 2D Sonic game that from the title alone tells you how ambitious or down right crazy the developer might be.

Sonic the Hedgehog 4: Episode. Surprising is an understatement when addressing the tittle. Yet in no way is this some fake ruse to make you spit-take violently. (Sorry if that has already happened.)

Last week the Sega Blognick unwrapped the real name to Project Needlemouse by showing a more in-depth teaser for the game, which featured a brief snippet of game play. Albeit only 3 seconds of it.

From the looks of things, a rather short one, it strikes a close appearance to the tradition Sonic games form the 16-bit era, but with a shiny high definition current console technology spin. Being a fan (and I’m sure Jay is too) of New Super Mario Brothers Wii, I am quite fond of this type of treatment. So no worries here.

We will have to wait for later videos tell how the direction of the game play is going to be, but Sega has mentioned in the initial press release that the game will be inspired by those classic Sonic games on the Genesis. In fact this game picks up right where Sonic & Knuckles leaves off and will begin a new grander story told in episodes.

Ah’ that’s right, that whole “Episode 1” moniker at the end of the title. Well, if you haven’t figured it out yet, this game, for now, is a digital download experience for PlayStation Network, Xbox Live Arcade, Nintendo WiiWare, and a secret platform to be mentioned later come this Summer. (Leaks already have this pinned down as perhaps being the iphone.)

The plan from Sega is to release the game in episodic chunks, and although there has been no official statement on the size of each “chunk,” word around the web is that they will be as long as a full length Genesis Sonic game.

All this spiky blue hedgehog talk is making me want to plunge back into Sonic’s 1 – 3 & K, but first, as the title of this post promises, some awesome links of the day.

Speaking of another famous face in the video game fandom, Legend of Zelda creator Shigeru Miyamoto loosens his lips about what he is currently working on. Next Zelda game, heard about it. Some new motion plus game, boring. A new console from Nintendo is coming soon? Say whaaat?

Shigeru Miyamoto Discusses New Nintendo Hardware [1Up]

Old Electronic Gaming Monthly might be gone, but Steve Harris, once former and now turned current owner of EGM, is set on bring the gaming publication back anew.  Check out what Mr. Harris has in store by checking out the recent press statement on the EGM Now website.

EGM Now Website

Who doesn’t love the Angry Video Game Nerd? Well maybe the developers of those games he swears at. But hey it’s all in good sport! (Not really.) Anyway, let’s check in with the Angry Video Game Nerd as he takes on Little Red Hood.

AVGN – Little Red Hood [ScrewAttack]

Well I’d love to stick around but I’ve got to speed, Keed! (Yeah, I wonder face palm that last line too.)